25 Mayıs 2016 Çarşamba

Daily Update 2

Today I continued implementing scripting functionality. Tidied up the code from yesterday a bit, made some alterations in the class hierarchy for renderable objects. Added some more geometric primitives (circles, polygons) and laid the groundwork for more control over strokes and fills of each shape. I also worked on geometric transformations, but these aren't reflected to the JavaScript side yet.

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